bocce, but exciting.
Stones is a team-based throwing game that’s quick to learn, weirdly strategic, and designed to be played with a drink in your hand.
It’s like bocce’s cooler cousin that doesn’t show up to family reunions.
Rules of Stones
2025 Edition
I. The Course
The game is played on a course with five distinct stretches, each featuring:
A throwing base
Clearly marked in-bounds/out-of-bounds zones
A landing zone at the end
Stretches may contain natural or artificial obstacles: fire, vegetation, logs, water, etc.
Playing surfaces may include dirt, gravel, sand, grass, pine needles, and more
Stretch length: 15–75 feet recommended
Stretches should progress naturally from one to the next
The course includes a separate play zone called The X:
2–7 ft diameter
Surrounded by out-of-bounds
Accessible from at least two stretches (including 4 and/or 5)
II. Game Play
A. Number of Players and Equipment
The rules are written based on 2v2 standard play. 1v1, and 4v4 are also acceptable formats.
Each player has:
(1) 90mm stone
(2) 100mm stones
(1) 110mm stone
In team play, players may share a set or use their own
Each player throws 2 stones per round
In 1v1, each player throws all 4 stones per round
In 4v4, each player throws 1 stone per round
Stones with chips or breaks larger than a quarter are not legal
Broken stones or marks: the largest piece is used for scoring that round only
B. The Basic Round
A player throws the Mark (50mm ball) from the base of the first stretch
Must go more than 1 meter and stay in bounds
If it doesn’t, the same player throws again
If the second attempt fails or the first lands in water, the other team takes over
Once the Mark is in bounds and established:
The same team throws a stone
If it lands in bounds, their stone is "established"
If not, they keep throwing until one stays in bounds
Once established, the other team throws one at a time until they get closer or run out
Teammates alternate throws and choose stone size per turn
The team that is not closest keeps throwing until out of stones or takes the lead
Round ends after all 8 stones are thrown
C. Stones In Bounds
A stone is considered in bounds if any part of it is within the marked boundary, unless course rules specify otherwise
D. Legal Stone Contact
Stones may legally contact:
The Mark
Other stones
Natural or artificial course features
Out-of-bounds obstacles
Spectators or creatures (if unintentional)
If the Mark is knocked out of bounds:
Round is canceled
All stones are collected
A new round starts, and the other team throws the Mark
If the Mark is knocked behind the throwing line, it’s out of bounds
Stones can be knocked in or out of bounds during the round
Stones out of bounds can re-enter bounds via impact
E. Interference by Participants, Refs, or Spectators
If a stationary stone is moved:
Return it to its original position
If a moving stone hits a non-player:
Rethrow is granted
If the round is significantly affected, replay the round
If a moving stone hits a player:
That team forfeits a stone
Rethrow is granted
If the round is significantly affected, replay with one less stone for that team
If a player interferes with a resting stone:
That team forfeits a stone
Round may be replayed with penalty
F. Water Hazards
Mark thrown into water = immediate forfeiture to opponent
Stone thrown into water:
Teammate must discard one stone (if they still have one)
Player who threw the water ball throws next
Mark knocked into water = round canceled
Stone knocked out of water into play = in bounds
G. Throwing Opponent’s Stone or Out of Turn
If a player throws the opponent’s stone:
They forfeit a stone OR
Opponent may choose to keep the result
Out-of-Turn Throw:
Declared dead once released
If the layout is affected, referee resets field or replays the round
H. Determining Proximity to the Mark
Referee uses naked eye for initial call
Players may check, but ref’s call stands unless challenged
One challenge per team per game (resets in OT)
Successful challenge = another challenge granted
Failed challenge = no further challenges
After the final stone, any stone may be measured
I. Scoring a Round
Closest stone earns 1 point, plus 1 per additional stone closer than the opponent’s nearest
All 4 closer = 6 points (4 + 2 bonus)
Round is "closed" when score is confirmed
No one may move stones before closure
If they do, interference rules apply
Tie (equal closest stones) = 0 points
J. Continuing the Game
Place the Spot at the final resting position of the Mark
Thrower must have one foot on the Spot
No body part closer to the Mark than the Spot
Violation = loss of stone; disrupted stones replaced
Mark throw alternates between teams and players
Intentional Mark Out-of-Bounds (2x):
Opponent chooses to:
Take over Mark throw
Force continuation until Mark lands legally
Mark Knocked Off a Landing Twice:
Both teams move back 5 ft
Second Spot placed 5 ft behind original
K. Moving Through the Course
All Mark throws must progress forward
A stretch may be skipped (except for its landing)
Stones in bounds anywhere on the course are valid
L. Playing the Landings
A landing must be played before progressing
Mark may land on it via throw or deflection
Mark thrown or knocked past the landing = out of bounds
Mark knocked backward off a landing = in play if it’s still past previous spot
After a landing is played once, next round starts from where Mark last landed
M. The X
Cannot be used on first throw of the game
X is played if the Mark and at least one stone end on the X
Mark knocked off X = round canceled
Scoring on the X = same as standard, but points are doubled
Mark knocked back onto course = play continues, no double points
Mark can be thrown:
To the current stretch
To the previous stretch
After X is played, resume forward progress to next unplayed landing
N. End of Game
Game ends after the final landing is played
Team must win by 2 points
O. Overtime Rules
Triggered if tied or within 1 point at final landing
Referee conducts a coin toss
Team with last lead gets to call it
Winner chooses:
Start stretch OR
Mark throw
Overtime plays like regular rounds
First team to gain 2-point lead wins
P. Postponement
Games may only be postponed due to:
Lightning
Hurricane-force winds
Refusal to play = forfeit
III. Tournament Rules
A. Format
Tournament games follow all official rules
B. Referee Rulings
Ref’s call stands unless challenged during the round
One challenge per team (resets in OT)
C. Shot Clock
35 seconds per throw
Ref warns at 10 seconds
3 timeouts per match (1 minute each)
Cannot use timeouts consecutively
Timeout resets shot clock to 35 seconds
Violations:
Shot clock expired = forfeit that throw
Excessive or back-to-back timeouts = penalty
E. Misconduct
Verbal (malicious):
1st offense: warning
2nd: lose a stone
3rd: ejection
Physical:
1st: lose a stone
2nd: ejection
Severe: immediate ejection
Fan Advice Prohibited:
Fans may not coach while team is on clock
1st offense: warning
Repeat: removal from venue
Rule must be communicated to all attendees
F. Offsides & Foot Violations
Foot Placement:
Foot must fully cover the Spot circle
Cannot cross the front edge
Violations = throw forfeited
Forward Fall Rule:
If a player’s body crosses the Spot line before their stone comes to rest, throw is illegal
Referees may use video if needed
G. Distinct Colors
Each team must use visually distinct stone colors
No light/dark shades of the same hue allowed